Integrating Learning Sciences in STEM: The zyBooks Model
At zyBooks, we embrace the principles of learning sciences to create digital courseware that not only captivates students, but also significantly improves their academic performance.
Teaching IT Security ā zyBooks case study
These best practices for teaching IT security will keep students engaged, excited and, most importantly, retaining what theyāre learning.
Active Learning Approach to Operating System Concepts
30 years of teaching experience informs key concepts whereā¦
Tracing Algorithms
Are animations helpful to student comprehension of complex concepts? See what Dr. Michael Goldwasser recommends and how zyBooks can help you deliver.
Tips for Teaching your Web Programming Course
Learning some of these facts about zyBooks might just help your course run more smoothly.
Programming in Python 3
Teach Python with this hands-on, interactive zyBook, the #1 textbook for university intro courses, updated with Python for data science.
Python for Everyone
The interactive zyBoooks version of this classic introduction to computer programming.
Programming in C
Contains more than 550 participation activities including questions, animations, tools and over 110 auto-graded programming challenge activities using built-in programming environment. Configurable sections support early/late introduction to functions.
Programming in C++
Contains more than 700 participation activities including questions, animations, tools and over 150 auto-graded programming challenge activities using built-in programming environment. Includes focus on solid understanding of memory usage and pointers, configurable sections to support early/late introduction to functions and objects, and additional material like arrays and structs. Web-based programming practice environment compiles and executes code in the zyBook.
Big C++: Late Objects
The interactive zyBooks version of this classic introduction to computer programming.
Programming in Java
Contains more than 600 participation activities with questions, animations, tools and over 120 auto-graded programming challenge activities that use the built-in zyBooks programming environment. Configurable sections support early and late introduction to methods and objects while additional material includes command-line arguments and engineering examples.
Java Early Objects
Contains more than 600 participation activities with questions, animations, tools and over 120 auto-graded programming challenge activities that use the built-in zyBooks programming environment. Configurable sections support early and late introduction to methods and objects while additional material includes command-line arguments and engineering examples.
Big Java: Late Objects
The interactive zyBooks version of this classic introduction to computer programming.
Troubleshooting Basics
Short intro (2 chapters) to a systematic troubleshooting process containing numerous real-world troubleshooting examples. Teaches basic debugging (using a simple programming language) with debugging examples to illustrate common calculation, logic, loop, and function errors.
Introduction to MATLABĀ®
Introduction to MATLABĀ® zyBook provides an interactive learning experience of programming foundations and MATLABĀ®. Request eval access.
MATLAB: An Introduction to Applications (6e)
Circuits (3rd ed) published by the National Technology & Science Press, brought to life with numerous integrated activities including dozens of animations of concepts like solving an RLC circuit and hundreds of interactive learning questions. Contains embedded auto-generated and graded challenges like reading resistor values. Rewards homework points for student activity completion.