zyBook - Mobile App Development with Kotlin

Table of Contents

1.1 Background and syntax
1.2 Variables and data types
1.3 Arithmetic
1.4 Conditionals
1.5 Loops
1.6 Functions
1.7 Lambdas
1.8 Classes and objects
1.9 More classes
1.10 References
1.11 Inheritance
1.12 Interfaces
1.13 Arrays
1.14 Collections
1.15 Exceptions
1.16 Packages and imports

2.1 Mobile app development
2.2 Android platforms and app construction
2.3 Android Studio, APKs, and emulators
2.4 The Pizza Party app
2.5 Debugging
2.6 App resources
2.7 Value resources
2.8 Drawable resources
2.9 App Manifest
2.10 Model-View-Controller (MVC)

3.1 Layouts
3.2 Linear, Relative, and Constraint layouts
3.3 Table, Grid, and Frame layouts
3.4 Widgets and event handling
3.5 Button widgets
3.6 Text widgets
3.7 Selection widgets
3.8 ‘Bar’ widgets
3.9 ImageView widget
3.10 Styles and themes
3.11 UI design

4.1 Activity lifecycle
4.2 Restoring activity state
4.3 The Lights Out app
4.4 Handling rotations
4.5 Multiple activities and intents
4.6 Sending and receiving activity data
4.7 Implicit intents

5.1 App Bar
5.2 The Dice Roller app
5.3 Dialogs
5.4 Context menus
5.5 Handling touch
5.6 Touch gestures

6.1 Fragment essentials
6.2 Lights Out with fragments
6.3 Navigation for Lights Out
6.4 The Band Database app
6.5 Fragment arguments
6.6 Fragment with RecyclerView
6.7 Hosting multiple fragments

7.1 Shared preferences
7.2 Working with files
7.3 The To-Do List app
7.4 The Study Helper app
7.5 Room persistence library
7.6 ViewModels and LiveData
7.7 Adding and removing subjects
7.8 Adding, editing, and deleting questions
7.9 App settings
7.10 Applying app settings
7.11 Web APIs
7.12 Volley

8.1 Main and background threads
8.2 Coroutines
8.3 Room with coroutines
8.4 The Timer app
8.5 WorkManager and notifications

9.1 Shape and custom drawables
9.2 Animation drawables and view animations
9.3 Property animations
9.4 Custom views
9.5 The Dotty app
9.6 Dotty animations
9.7 Playing sounds
9.8 SurfaceView

10.1 Sensors overview
10.2 Motion sensors
10.3 The Rollerball app
10.4 Camera
10.5 The Photo Express app
10.6 Saving photos
10.7 Location and Google Play Services
10.8 The Find Me app

11.1 Testing fundamentals
11.2 Unit tests and JUnit
11.3 Local and instrumented unit tests
11.4 Integration tests and Espresso
11.5 UI tests

What You’ll Find In This zyBook:

More action with less text.

  • Provides a highly-interactive introduction to Mobile App Development
  • Targeted towards devices running Android using the Kotlin programming language
  • Topics include Android Studio, model-view-controller design pattern, user interface (UI) components, activities and intents, fragments, handling touch, persistent data and databases, web APIs, graphics and animation, sensors, and testing.
  • 100+ participation activities: Animations and question sets
  • Includes test banks

Instructors: Interested in evaluating this zyBook for your class? Sign up for a Free Trial and check out the first chapter of any zyBook today!

zyBooks utilize the “Say, Show, Ask” approach.

Say. We use concise text as a jumping board to our animations and learning questions.
Show. Much of a traditional textbook is replaced with animations to help students visualize key concepts.
Ask. Learning questions and auto-graded homework problems encouraged more student participation.

zyBook - Mobile App Development with Kotlin


Frank McCown
Associate Professor of Computer Science, Harding University