Mobile App Development with Android and Java

Table of Contents

1.1 Mobile app development
1.2 Android platforms and app construction
1.3 Android Studio, APKs, and emulators
1.4 The Pizza Party app
1.5 App resources
1.6 Value resources
1.7 Drawable resources
1.8 Debugging
1.9 App Manifest
1.10 Model-View-Controller (MVC)

2.1 Layouts
2.2 Linear, Relative, and Constraint layouts
2.3 Table, Grid, and Frame layouts
2.4 Widgets and event handling
2.5 Button widgets
2.6 Text widgets
2.7 Widgets for selecting options
2.8 ‘Bar’ widgets
2.9 ImageView widget
2.10 Styles and themes

3.1 Activity lifecycle
3.2 Restoring activity state
3.3 The Lights Out app
3.4 Handling rotations in Lights Out
3.5 Multiple activities and intents
3.6 Implicit intents

4.1 App Bar
4.2 The Dice Roller app
4.3 Dialogs
4.4 Context menus
4.5 Handling touch
4.6 Touch gestures

5.1 Fragment essentials
5.2 The Band Database app
5.3 Fragment arguments
5.4 Fragment and activity interaction
5.5 Fragment with RecyclerView
5.6 Hosting multiple fragments

6.1 Shared preferences
6.2 Working with files
6.3 The To-Do List app
6.4 The Study Helper app
6.5 Room persistence library
6.6 Adding, editing, and deleting questions
6.7 RecyclerView: Adding and removing subjects
6.8 App settings
6.9 Web APIs and Volley

7.1 Main and background threads
7.2 AsyncTask
7.3 Handlers and Loopers
7.4 The Timer app
7.5 Services and notifications

8.1 Shape and custom drawables
8.2 Animation drawables and view animations
8.3 Property animations
8.4 Custom views
8.5 The Dotty app
8.6 Adding animation to Dotty
8.7 Playing sounds
8.8 SurfaceView

9.1 Sensors overview
9.2 Motion sensors
9.3 The Rollerball app
9.4 Camera
9.5 The Photo Express app
9.6 Saving photos
9.7 Location and Google Play Services
9.8 The Find Me app

10.1 Testing fundamentals
10.2 Unit tests and JUnit
10.3 Local and instrumented unit tests
10.4 Integration tests and Espresso
10.5 UI tests

11.1 Working with files API 28
11.2 The To-Do List app API 28
11.3 SQLite
11.4 Camera API 28
11.5 The Photo Express app API 28

What You’ll Find In This zyBook:

More action with less text.

  • Provides a highly-interactive introduction to Mobile App Development
  • Targeted towards devices running Android using the Java programming language
  • Topics include user interface components, fragments, application resources, and sensors
  • 300+ participation activities: Animations and question sets
  • Updates address recent changes to the Android platform, supporting Android Studio version 4.1 and API level 30
  • Includes test banks

Instructors: Interested in evaluating this zyBook for your class? Sign up for a Free Trial and check out the first chapter of any zyBook today!

The zyBooks Approach

Less text doesn’t mean less learning.

Mobile devices have become immensely popular in the last decade, and users are spending more time on mobile devices than on desktop computers. This initial release covers the development of mobile applications, including Android Studio, application resources, sensors, model-view-controller design pattern, user interface (UI) components, activities and intents, and fragments. This zyBook is a complete replacement for existing textbooks on the topic and includes hundreds of interactive items proven to help students learn and stay engaged, and for which instructors often assign some homework points.

This zyBook can also be mix-and-matched with others, such as Programming in Java or Web Programming.

Author

Frank McCown
Associate Professor of Computer Science, Harding University